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AI Insights · Timothy · October 2025

Top 5 Slime Games on iOS in Latin America, Q3 2025

Explore the performance trends of the top 5 slime games on iOS in Latin America during Q3 2025, based on Sensor Tower data.

Top 5 Slime Games on iOS in Latin America, Q3 2025

In the third quarter of 2025, slime games continued to capture the interest of iOS users in Latin America. Here's a look at the performance of the top five apps in this category, based on data from Sensor Tower.

PlaySlime: Slime Simulator Game by Slime Simulator Studio saw a steady decline in weekly revenue, starting at $4.8K and ending at around $3.9K. Weekly downloads peaked at nearly 2K in early August but later dropped to 519 by the end of September. The game maintained a consistent number of weekly active users, averaging around 35K.

My Talking Slimy: Slime Cat 3D, from Pixeland LLC, experienced a varied revenue pattern with peaks and troughs, ending the quarter with approximately $576. Downloads saw significant growth mid-quarter, reaching over 2K before stabilizing around 1K. Active users followed a similar trend, peaking at 3.4K.

World of Slime Simulator Games by Solid Apps INC had modest revenue figures, fluctuating slightly around $300. Downloads remained low throughout the quarter, with a peak of 91 in late July. Active user numbers showed a gradual decline from 327 to 236.

Bruno - My Talking Slime Pet from Dramaton LTD experienced a decline in revenue, ending at $185. Downloads started strong, peaking at 2.4K in mid-July, before descending to 608 by September's end. The app maintained a solid active user base, ranging from 32.5K to 28.4K.

Finally, Slime Pet: ASMR Virtual Friend by Slime Joy Entertainment showed a consistent decline in revenue, finishing the quarter at $80, with no notable download activity.

These trends highlight the dynamic nature of the slime game genre in Latin America. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025